Xenoblade Chronicles Emulator

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Can be partially fixed by using this. • Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U. Celestron software download. • After a song is played in game, further replays will have a lot of crackling/popping noises in the background. Manual in-game bug • When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu. Returning to title screen softlock • When selecting 'Return to title screen', the game loads infinitely.

Frozenwings Wrote:So here are some notes: 1. SX4P01_9a9eefc1_9 (quicktravel h2h, disguised a _9 paletted texture. Not really paletted) needs to be moved from Paletted/MenuPalette_Heart2Heart to Static. Correct size. SX4Pa_8 (minimap H2h) already in Static, needs to be resized 3.

Contents • • • • • • • • • • • • • • • • • • • • Emulation Information 'Reading Disc' Screen Taking a Long Time If Vsync is enabled and External Frame Buffer (XFB) emulation is disabled, the 'Reading Disc' screen that is shown while the game is starting will take a long time to finish. This is because the game uses an uncapped framerate during that specific screen. To avoid this issue, you can simply set External Frame Buffer emulation to Virtual or disable Vsync in Dolphin. Shader Compilation Stuttering Xenoblade Chronicles is one of the most susceptible titles to shader compilation stuttering. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles.

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These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. Enable Compile Shaders Before Starting to avoid this. Problems Missing Screenshots when Saving Game When saving/loading game, screenshots next to a save file will not show correctly. Disable EFB Copies to Texture Only to fix this. Texture Flickering (Non-Default Setting) With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL or disable Fast Depth Calculation to prevent this from happening. Random Crashing In or newer, the game will crash randomly (though somewhat infrequently) with an invalid opcode due to GPU desynchronization caused by incorrect interrupt timings.